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 Are you a turtle,fleeter, raider, or miner???

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PostSubject: Are you a turtle,fleeter, raider, or miner???   Fri Dec 19, 2008 7:00 pm

Turtle

See also: Turtles & Defense

A turtle is characterised by a very large defence and whose points are primarily from their defence. This means that they can play in a fairly relaxed way, as the large defence makes it unlikely that others will be able to attack for profit.

However, many players dislike turtles since this type of playing can slow down a universe. This means that some players are happy to attack a turtle even if there is no profit.

A turtle’s fleet usually consists of cargos, for shipping res.

Advantages:
- It is ideal for players who are unable to predict their online times.
- Turtles do not have to worry about fleetsaving (however it is unwise to assume your fleet will be safe behind the defence – as I have said many will attack regardless of profit).
- More defence can be built than fleet with the same amount of res.
- Defence has a 70% chance of rebuilding after an attack, a fleet does not.
- Turtles do not have to spend as much time playing as, for example, raiders.

Disadvantages:
- Turtle’s rely solely on mines which are not as efficient as raiding.
- Turtle’s are targeted by players because of their defence.
- Defence cannot be protected on an incoming attack like a fleet can (i.e. you can fleetsave if you see an attack on its way).
- Defence is just on the one planet, a fleet is moveable.

Colony positioning:
Turtle’s generally keep their planets close together as this means faster res transport. However this does make you more vulnerable to IPM attacks, if all your planets are in one system then they will all be in range of another’s IPMs.

Other notes:
If you wish to turtle I would suggest avoiding the ACS universes, since these allow other’s to join their fleets together and make it easier for them to bash your defence.

Never underestimate IPMs. A good turtle will have a decent supply of ABMs in order to protect against this threat.

Make sure you avoid having a lot of res on one planet. Many turtles believe 10mil res on their planet will be ok behind their massive defence. They are wrong






Raiders

Raiders tend to have a small, fast fleet usually consisting of small cargos, cruisers etc. They attack weaker/inactive players regularly resulting in many small profits that add up to large amounts. This type of game play requires time commitment as the only way to make a significant profit is to send out A LOT of attacks.

Raiders tend to develop into fleeters as they grow. Raiding is mainly used by newer players who are trying to climb the ranks quickly.

Advantages:
- Done correctly, a raider can make huge profits very quickly.
- Raiders tend to climb the ranks much faster than miners early on in the game.

Disadvantages:
- It requires a lot of time.

Colony positioning:
Same as a fleeter – keep them spread apart to cover more ground.

Other notes:
If starting a brand new universe, this is the way to go if you want to reach no. 1 – and stay there.

It is wise for a raider to have a high Computer Technology, as this allows for a large number of fleets to be sent out at once.




Miners:

See also: Mines & Nanites

A miner has very high mines and often trade their res with other players. Because a miner doesn’t have a fleet, they can sell their deut to fleeters gaining res and (usually) the fleeter’s protection.

A miner will have small defence to cover overnight production. They also tend to have a set number of cargos on each planet in order to fleetsave their res.

Advantages:
- Mines are solid points that cannot be lost.
- They generally do not need to spend as much time playing.
- By trading regularly with highly ranked players in his area, a miner can acquire NAPs with potential attackers as well as gaining their protection.

Disadvantages:
- Energy is a big problem. Solar plants are expensive and solar sats are targets.
- Miners climb ranks slower than fleeters or raiders.
- Mines get very expensive towards the higher levels.

Colony Positioning:
Close together in order to minimise deut costs and time on transport missions. Picking a quiet galaxy (e.g 5) is advisable as less people are around.

Other notes:
Miners usually build solar plants up to the high twenties, and then switch to solar sats to cover their energy.





Fleeters

See also: Fleet Ratio's

These are the players that have all the HoF and have the most chance of reaching the no.1 spot. They have large fleets consisting of every attacking ship type. Rather than farming small players like raiders, a fleeter makes his profit by crashing other people’s fleets and harvesting the debris field.

Advantages:
- Massive profits to be made.
- Because of HoF and Top Ten hits, fleeters are usually the players that are remembered after leaving.
- Highly ranked fleeters are rarely probed.
- Fleeting is said to be the most exciting way to play the game.

Disadvantages:
- A fleeter MUST be able to predict when he will be online.
- If a fleeter has his fleet crashed, he will lose a lot of points. (I have seen players drop 300 ranks in one go before) For many players, a fleet crash is the end of the game.

Colony Positioning:
The further apart your planets, the more ground you will cover and therefore the more targets available.

Other notes:
Fleeters often start out as miners. It is wise to have a good set of mines behind your fleet, as then in the event of being crashed you will be able to rebuild faster.

Fleeters often need to be good at calculations, as many attacks require precise planning.
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PostSubject: Re: Are you a turtle,fleeter, raider, or miner???   Mon Dec 22, 2008 2:58 pm

i don't want to show disrespect but there are some (edit: not some, a few Razz) stereotype facts above that are not true p_o
the guide is fine, it just needs some final make-up Wink and i would do that if i can. don't have anything better to do anyways xD
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PostSubject: Re: Are you a turtle,fleeter, raider, or miner???   Mon Dec 22, 2008 3:16 pm

I'm a bit of EVERYTHING.......I try to keep my mines going for the Res to build and/or rebuild. I raid for the same reason. I'm working on building a decent fleet, although, that seems like a perpetual nightmare. And my defenses are starting to look like a turtle built them.

Just a bit of advice to the newbies reading this: The game is a LOT more exciting and fun if you take full advantage of being a "Multi-Class". If you get attacked and/or crashed, you will be able to rebuild much more quickly. The last time I was crashed, I was able to rebuild MOST of what I had in less than 5 days. To put that into perspective in OGame standards, that is not bad. The first time I got crashed, it took me 3 weeks. YOU do the math.


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PostSubject: Re: Are you a turtle,fleeter, raider, or miner???   Mon Dec 22, 2008 3:27 pm

so can i or not? Razz
i am not a member of this alliance but why not. i have many years experience and will make a player type guide if you like. i also had a player type guide in the forums faq section for a very long time p_o

multi-class ftw Wink
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PostSubject: Re: Are you a turtle,fleeter, raider, or miner???   Mon Dec 22, 2008 3:33 pm

By all means.....anything to help the players that visit this forum, I'm all for it. At least they will know what type of player they are. I found when I asked that very question, the response was "I don't know".
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PostSubject: Re: Are you a turtle,fleeter, raider, or miner???   Mon Dec 22, 2008 3:37 pm

i will do it during the holidays and post it as the second version Wink
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PostSubject: Re: Are you a turtle,fleeter, raider, or miner???   Tue Dec 23, 2008 2:42 pm

Hmm. I've moved away from a miner and "researcher" to a conservative fleeter. I only raid once and a while. I like to keep my fleet nice and safe, haha. This leads to a much smaller chance i'll be on the receiving end of a crash but it also means slow development. I no longer have my planets very close to each other for mining and I don't use my fleet often enough to make continuous profit. I'm pretty much biding my time for a good HoF while steadily expanding. I've got five 240+ planets and am looking to find at least one more. Other planets are in development. Then I can start moving this steam engine of an empire forward. Razz

Awesome. Another guide would be helpful Smile.

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PostSubject: Re: Are you a turtle,fleeter, raider, or miner???   Tue Dec 23, 2008 6:47 pm

Just call me a Miner and Fleeter.
Defense is average, and With lack of farms I'm no raider.
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PostSubject: Re: Are you a turtle,fleeter, raider, or miner???   Tue Dec 23, 2008 8:07 pm


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PostSubject: Re: Are you a turtle,fleeter, raider, or miner???   Tue Dec 23, 2008 10:49 pm

I saw that. Just thought it belong in here Razz
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PostSubject: Re: Are you a turtle,fleeter, raider, or miner???   Wed Dec 31, 2008 11:35 am

why do u keep calling him audie? just wondering

and i am a fleeter and a turtle.
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PostSubject: Re: Are you a turtle,fleeter, raider, or miner???   Wed Dec 31, 2008 2:34 pm

Quote :
Silent Killer
Wed Dec 31, 2008 9:35 am
why do u keep calling him audie? just wondering

and i am a fleeter and a turtle.


Its my Real Life Name. Razz
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PostSubject: Re: Are you a turtle,fleeter, raider, or miner???   Wed Dec 31, 2008 3:15 pm

he is an old member...he was called audie in the stone ages of ZGM

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PostSubject: Re: Are you a turtle,fleeter, raider, or miner???   Wed Dec 31, 2008 3:58 pm

LOL......Justin. If he crashes you, you deserve it for that remark. "Stone Age".....LMAO. You do realize He and I are PROBABLY the oldest members of this forum????


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PostSubject: Re: Are you a turtle,fleeter, raider, or miner???   Wed Dec 31, 2008 6:23 pm

Quote :
JustinSP
Wed Dec 31, 2008 1:15 pm
he is an old member...he was called audie in the stone ages of ZGM



Indeed I've been here "ALL Most" in the stone ages of ZGM, Back when there was only 15 to 20 members.



Quote :
TattooMan
Wed Dec 31, 2008 1:58 pm
LOL......Justin. If he crashes you, you deserve it for that remark. "Stone Age".....LMAO. You do realize He and I are PROBABLY the oldest members of this forum????


~TattooMan~


LOL
Indeed,well the ones that post the most.
Destroyer and Ghost are older I think, If I can remember right.. lol

I think I might make a planet near his moon, to keep him on his toes.
Twisted Evil
He does have a tasty fleet that my fleet wants.
Better start running
Twisted Evil
Chase



One of your fleets from Planet Gone Fishing [3:112:5] reaches Planet [2:166:5]. Its mission is: Colonization.




edit: once he gets a moon,
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